Fallout-PNP- Rules
Poison
Poison Damage
If a character comes into contact with a poisonous object, such as a poison dart or a scorpion’s tail, their Poison Resistance statistic will reduce their damage.
For example if a character’s PR is 35% and they are delivered 9 doses of poison, only 6 will be absorbed.
Poison, in all cases, is delivered in an amount of doses which are cleared from the system at a rate of 1 Dose per Hour, with damage for every dose.
If you are subjected to a large amount of Poison your immune system shuts down amplifying the effect. This effectively causing you to clear an additional dose per 50 doses in your system.
(a character with >100 doses would clear 3 doses an hour until their total dose count was under 100 Doses where they would clear 2 doses an hour.)
In cases where you are subjected to multiple types of poison, the stronger poison dominates. (all poisons doses escalate to the stronger type)
Poison Types and Effects
Type A - The most common kind of poison, type A is a mild infection often carried in the bite of some kinds of animals.
Causes 1 HP of damage per Hour (roll Endurance for no damage).
Type B - A distilled version of the Type A poison, this irritant is used by tribals for hunting small game. In mass quantities, it could make a person very sick.
Causes 2 HP of damage per hour (roll Endurance for half damage).
Type C - Type C poison causes severe abdominal cramps and sickness, incapacitating the victim for 2d10 hours minus EN. During this time the character’s Strength, Perception, Agility and Endurance are reduced to 2 for 12 hours.
Type D - This is a often found in the sting of a radscorpion, it can easily kill the unprepared adventurer. A refined version of this poison is used to make Antidote.
Causes 4 HP of damage per Hour (roll Endurance for half damage).
Type E - Distilled radscorpion venom, used for hunting bigger game. Causes 8 HP of damage per Hour (roll Endurance for half).
Type F - Very rarely will an animal have a poison this bad, but it does happen. Certain spiders and snakes were known to have a venom like this before the War, and it is likely that someone out there has it now, either naturally or chemically. Type F poison causes the victim to go into shock about 1 hour after contact, and they slip into a coma for 1d10 days.
For each day the character spends in a coma and goes untreated by a doctor or an antidote, that character must successfully roll against Endurance or die.
Type G - The worst kind of poison.
These are generally only made in laboratories, although there may be some species out there that carry them. Causes death 5 minutes after exposure, unless Antidote is administered.