In the blasted hellscape of the future, not all who walk the Earth are human. Non-human races are typically campaign and world specific; this means that it won’t always work with the plot for everyone to play a robot, especially if the Overseer was counting on a low-tech story. In addition, Deathclaws, dogs, and robots are recommended for experienced gamers only, as they are very difficult to play.
Note that races have minimum and maximum statistic numbers; this means that the statistics for any given race cannot go below a minimum number or exceed a maximum number. The player will want to make a note of these numbers for later, when he or she assigns his or her character statistics. In addition, each race gains perks at a different rate; this can combine with various traits that effect how fast a character gains perks (see Traits, page 7). The player will want to note the rate at which his or her character gains perks on the character sheet, in the appropriate section by the experience points box. Some races have innate Radiation and Poison Resistances bonuses. When calculating these secondary statistics (see Secondary Statistics, page 11), add these numbers to the character’s base resistances. Note that Deathclaws and Dogs are considered “animal” races.